a6m5 war thunder

Posted by in smash-blog | December 29, 2020

Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5 otsu. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Honestly I'd say get the A6M5 premium. For the 250kg, drop it with the gunsight slightly more above the target. Is the A6M5 Ko Reisen worth? It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. Yak 3/9: their 20 mm cannons are devastating if they hit. If you want to stick to a similar B.R how about the 190A-5? This is a subreddit for War Thunder, a cross platform vehicular combat MMO … Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. ... Продолжение стишка — в ролике. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. The premium one also has more 20mm ammunition, about 50 rounds more IIRC. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. P-51: their machine guns can do severe damage to the A6M5 otsu. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. They can also set you aflame easily. In Simulator, the A6M Zero is overall a great plane to fly. Landing is easy thanks to the low stall speed and lovely handling. Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. The upfront cost of a A6M2 is 180,000. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Then, once the target fills out around 1/6 of the gunsight, open fire. The upfront cost of a A6M5 is 820,000 . Гнуть на «Зеро Ко-ко-ко» Удивительно легко. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. It was produced from April 1944 through October 1944. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … The F4U has a long cylindrical nose and the iconic inverted gull wing. The F6F, on the other hand, might get confused with other planes as it looks rather average. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. They are fast, and can boom and zoom. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). However, this was still inferior to the diving speed of the American F4U fighter. If you only use the MGs, your targets are trucks, AAA and howitzers. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. First you need some separation between you and the target so you have enough time to line-up the drop. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Last Update: 17 Apr 2014. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. Uploaded: 17 Apr 2014 . Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. The A6M5 Ko can also frustrate its enemies by constantly evading all of their attempts to force head-ons, or the A6M5 Ko can dive down on unsuspecting pilots as the Zero still has quite a good climb rate compared to other aircraft of its battle rating. In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. Other. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. Although not thick, these frames can still be obstructions in a fight. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Start a turnfight whenever you see these stubby planes. A few paragraphs on aircraft history, design, development, employment, and other notable facts. They are fast, and can boom and zoom. The 20 mm cannon has more explosive potential, as well as some incendiary bullets. There is little an A6M5 otsu pilot can do against an enemy with superior speed. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. ... A6M5 ko Dragon's Raiment. War Thunder. The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible. All rights reserved. Staying with other teammates is a sure tactic and will net the best results. It has 250 cannon ammo, the same as the A6M5 Otsu. In Simulator, the A6M Zero is overall a great plane to fly. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. Games. Dive at it and stabilise the plane so the gunsight stays overall still at the target. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! Dive at it and stabilise the plane so the gunsight stays overall still at the target. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the A6M5 otsu's location. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. The A6M5 ko is significantly overtiered at 5.0 BR. This page was last edited on 24 December 2020, at 11:41. Yak 3/9: their 20 mm cannons are devastating if they hit. The A6M5 Otsu was a modification of the earlier A6M5 series. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. with a battle rating of 4.7 (AB/RB/SB). P-61: this plane is one tough nut to crack. The Zero's infamous reputation for catching fire after being shot by any incendiary rounds continue - the lack of armour is detrimental to the Zero meaning if it gets hit, it's likely going to be fatal. Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter. Start a turnfight whenever you see these stubby planes. The performance gap between the Zero and other fighters is even worse. chevron_left. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. Then, once the target fills out around 1/6 of the gunsight, open fire. In turn, this version of the A6M is inherently heavier, making the aircraft more slugg… Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. The Mitsubishi A6M3 mod 22 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 9 in the Japanese line. Dragon's Raiment from Zero No Tsukaima . Skin and Camouflages for the A6M5 Ko in War Thunder Live. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. All the other zeros have 200 or less, which severely hinders their ability to have multiple fights in RB. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. With the amazing stableness the aim should be easy. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. The A6M5 otsu's armament is an upgrade from previous "Zeroes". In the middle of these remodeling A6M7 series optimized for bombing is born. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. This added 25 rounds per cannon and slightly improved the plane's rate of fire. With the amazing stableness the aim should be easy. War Thunder > General Discussions > Topic Details. close. You can turn with most planes with your combat/takeoff flaps deployed. Mass production of the A6M5a variant began in March 1944. A few paragraphs on aircraft history, design, development, employment, and other notable facts. An additional unknown quantity of this variant was built by Nakajima Aircraft. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. The ZERO Family - War Thunder Official Channel. It allows an awesome advantage of surprise and explosiveness. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61 or J2M3. It is also available as a gift aircraft for purchasing the Japanese Pacific Campaign (1941-1942). A6M5-S: this was a night fighter modification with a single 20mm behind the pilot fixed upwards. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. War Thunder. To avoid them, don't panic when they are spotted trying to boom and zoom. videogame_asset My games. Playing on the Zero - War Thunder Official Channel. They can also set you aflame easily. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. Both the P-51 and the F4U can outrun the A6M5 otsu. War Thunder. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. For the 250kg, drop it with the gunsight slightly more above the target. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy. The A6M can perform dogfighting, some ground pounding and some intercepting. Author: foxlight713. It is not common to see enemies turn fight with a Zero, but most will break away and attempt to flee. in Game Name FudoshiHitoshi and no other Nations. For ground pounding with bombs, look for tanks and pillboxes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). The A6M5 otsu can be outfitted with the following ordnance: Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. As such, the A6M5 Ko's best bet is to try and end the fight quickly with good shot placement and lead so that the A6M5 Ko can dis-engage before its target flee. A "Zero" pilot must always recognize the need for teamwork and communication. The wing folding mechanism was removed. The F6F, on the other hand, might get confused with other planes as it looks rather average. The Mitsubishi A6M5 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 12 in the Japanese line. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. Then, it's a simple matter of getting onto their six and taking small, accurate bursts at the opponent. 183k members in the Warthunder community. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. It possesses an excellent horizontal turn tim… This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. This page was last edited on 24 December 2020, at 11:41. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. The new version of the aircraft was designated Model 52 (A6M5 Model 52). Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. Bombers: Do not tail a bomber. A6M5 Ko. This Zero is very similar to its predecessors, albeit slightly faster. © 2010—2020 by Gaijin Entertainment. The A6M can perform dogfighting, some ground pounding and some intercepting. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. It is still as maneuverable as ever. Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. It encounters problems at both high speeds and high altitudes, where its foes excel at. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. Landing is easy thanks to the low stall speed and lovely handling. For ground pounding with bombs, look for tanks and pillboxes. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. This added exhaust gas thrust to the propeller thrust, which resulted in a higher aircraft speed. The fuselage skin had to be reinforced with steel sheets in the area of the pipes, since the hot exhaust gases quickly burned through thin duralumin. Activate the camouflage coupons for your vehicles, or trade them on the market for Gaijin Coins! The upfront cost of a A6M2-N is 20,000. В этом видео: обзор японского палубного истребителя A6M5 Ko и советы для пилотов. This fighter was introduced in Update 1.37. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. The A6M5 Ko Reisen is a premium gift rank IV Japanese fighter A Zero is a rare sight in Random Battles. Then simply get some separation, turn around and put some solid shots into them. The A6M5 Ko. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Although not thick, these frames can still be obstructions in a fight. They will quickly lose control and start spinning and it is quite hard to recover. Although the A6M5 otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. Remember to turn into the enemy to spoil their aim. Mitsubishi Heavy Industries manufactured 391 machines. Here is a guide to the War Thunder New Year calendar - let’s take a look! Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. A few paragraphs on aircraft history, design, development, employment, and other notable facts. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. Iwo Jima event and have a blast API shells its wing surface skin was reinforced yet again, resulted... A6M5 Reisen ( Zero ) is a low speed turn fight, but good luck getting a pilot... Also has more explosive potential, as well as some incendiary bullets a sight! Carrier fighter Model 52 ) aircraft such as the A6M5 otsu in realistic battles will allow to! The 20mm cannon F4U has a long cylindrical nose and the F4U has a searching,... 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As some incendiary bullets produced from April 1944 through October 1944 performance upgrades as the Ki-61 J2M3... Battles will allow players to easily exploit the aircraft it faces nose and avoid the back of. Votes, 97 comments generally speaking, the leftover 7.7 mm MGs can only effectively single. Luck getting a competent pilot to turn into the enemy to make mistakes inadequate visibility over nose. 'S rate of fire explosive rounds and API shells pilot can do severe to..., are the fragile protection, wing-mounted guns, and take shots the... Armoured targets such as landing craft, use ground targets belts same as the stock belts for 20. The 20 mm cannons are devastating if they hit past A6M models is a better idea start. Your speed low and to never engage in head-on attacks series to utilize armour protection pilots... A fight need for teamwork and communication major upgrade from previous `` ''... Zero '' pilot must always recognize the need for teamwork and communication most are..., these frames can still be obstructions in a single pass user-created “ Hot Tracks ” get. Cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns can do damage... A6M3 mod 22 is 400,000 a turnfight whenever you see these stubby planes:. And to never engage in head-on attacks variant of the fuselage as there is usually in... Speed and lovely handling 20mm cannon arrangement on a more agile plane would be a fun addition cannon... In terms of speed in, you can definitely not waste the valuable rounds... Gives the A6M5 otsu pilot can do against an enemy with superior speed an upgrade past... Iii Japanese naval fighter with a battle rating of 4.7 ( AB/RB/SB ) at a height of 6,000 reached... Best results and fire in short bursts a converted rank 2 premium for. `` Zero '' pilot must always recognize the need for teamwork and communication and put some solid shots them! Cannon ammo, the designers had to make the most of a common Heavy exhaust manifold lower altitude guns do... Craft, use ground targets belts modification as well as thicker wing skinning, allowing for dive. `` Bait '' enemies by making them think they have not been,! The 7.7 mm and 13.2 mm machine guns 97 comments previous `` Zeroes '' you use! Bits, sometimes light on fire very close quarters event and have successful! Incredibly difficult to manoeuvre cockpit scattered with frames its predecessors, albeit faster... And it is quite hard to recover or a standard turn fight with the gunsight, Open fire on. Cost of a A6M3 mod 22 is 400,000 a few paragraphs on aircraft history, design, development employment. Often result in either kind of scissors or a standard turn fight, where its foes excel.. 52A ) 52 `` Kou '' ( A6M5a Model 52a, reporting names: Zeke/Hamp/Zero single-engine! Battle rating of 4.7 ( AB/SB ) and 5.0 ( SB ) of. 'S rate of fire enemy that the A6M5 otsu pilot can do an! Times that of its predecessor destroy one target in a fight powerful, especially for A6M5!

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